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Innovative methods, user-friendly to...
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IGI Global,
Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
紀錄類型:
書目-語言資料,印刷品 : Monograph/item
正題名/作者:
Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming/ Steve Goschnick, editor.
其他作者:
Goschnick, Steve,
出版者:
Hershey, Pennsylvania :IGI Global, : [2018],
面頁冊數:
1 online resource (xlvi, 488 p.)
提要註:
"This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"--
標題:
Electronic data processing. -
電子資源:
http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6
ISBN:
9781522559702 (ebook)
Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
[electronic resource] /Steve Goschnick, editor. - Hershey, Pennsylvania :IGI Global,[2018] - 1 online resource (xlvi, 488 p.)
Includes bibliographical references and index.
Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE).
Restricted to subscribers or individual electronic text purchasers.
"This book focuses on empowering individuals to conceptualize, design, program, configure and orchestrate Internet-powered mashups, game mods, aggregate and structure personal media and build standalone cloud-based and client-side applications (on smartphones, netbooks, laptops, desktops, home networks and novel appliances) into self-fashioned tools and products that ultimately suit the user's own unique needs and aspirations"--
ISBN: 9781522559702 (ebook)Subjects--Topical Terms:
413397
Electronic data processing.
LC Class. No.: QA76.9.H85 / .I5765 2018e
Dewey Class. No.: 004.01/9
Innovative methods, user-friendly tools, coding, and design approaches in people-oriented programming
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Section 1. Programming environments for people-oriented programming. Chapter 1. Novice programming environments: lowering the barriers, supporting the progression ; Chapter 2. Blue, Bluej, Greenfoot: designing educational programming environments ; Chapter 3. UAPPI: a platform for extending app inventor towards the worlds of IoT and machine learning ; Chapter 4. From natural language to programming language -- Section 2. New methods for the people-oriented programming paradigm. Chapter 5. Cultural probes as a people-oriented method ; Chapter 6. A design method for people-oriented programming: automating design of declarative language mashups on the Raspberry Pi ; Chapter 7. Interdisciplinary design teams translating ethnographic field data into design models: communicating ambiguous concepts using quality goals ; Chapter 8. Agent-based modelling of emotional goals in digital media design projects -- Section 3. Theory in the people-oriented programming paradigm. Chapter 9. Formation and control of identity: in a social media world ; Chapter 10. Adding emotions to models in a viewpoint modelling framework from agent-oriented software engineering: a case study with emergency alarms -- Section 4. Personalized learning environments and the people-oriented programming paradigm. Chapter 11. Intertwining e-learning technologies and pedagogies at the system design stage: to support personalized learning ; Chapter 12. Merging social networking with learning systems to form new personalized learning environments (PLE).
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http://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/978-1-5225-5969-6
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