語系/ Language: 繁體中文

Graphics shaderstheory and practice /
Cunningham, Steve.

 

  • Graphics shaderstheory and practice /
  • 紀錄類型: 書目-語言資料,印刷品 : Monograph/item
    正題名/作者: Graphics shaders/ Mike Bailey, Steve Cunningham.
    其他題名: theory and practice /
    作者: Bailey, Michael
    其他作者: Cunningham, Steve.
    出版者: Boca Raton, FL :CRC Press, : c2011.,
    版本: 2nd ed.
    面頁冊數: 1 online resource (xxviii, 490 p.) :ill. :
    提要註: "This book uses examples in OpenGL and the OpenGL Shading Language to present the theory and application of shader programming. It explains how to program graphics shaders effectively for use in art, animation, gaming, and visualization. Along with improved graphics and new examples and exercises, this edition includes a discussion on handling OpenGL's evolution beyond its original built-in functionality, including four new appendices that provide C++ class code to help in this transition. It includes a new chapter on tessellation shaders. It also discusses shaders in multipass rendering and presents new applications including terrain bump mapping, morphing 3D geometry, and wavy glass."--
    標題: Three-dimensional display systems. -
    電子資源: http://www.crcnetbase.com/isbn/9781439867754
    ISBN: 9781439867754
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